Kexo
Jawa Burst Runner
Posts: 54
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Post by Kexo on Oct 29, 2003 12:45:48 GMT -5
Here is some info on player cities that I have copied from a thread on the SWG forums.
[glow=red,2,300]Buildings and Resources[/glow]
Construction I
Bank (Difficulty 16) (Corellia (Talus), Naboo (Rori, Dantooine), Tatooine) - 1550 Low Grade Ore - 750 Metal - 3 similar Wall Modules - 3 similar Structure Storage Modules - 1 Generator Turbine (Maintainence Rate 150cr/h)
Merchant Tent (Difficulty 13) - 400 Metal - 600 Hide - 200 Low Grade Ore - 20 similar Fiberplast Panels - 4 identical Reinforced Fiber Panels
Gungan Head Statue (Difficulty 15) - 2000 Low Grade Ore - 1000 Gemstones
Streetlamp (Difficulty 15) - 300 Metal - 2 similar Electronic GP Modules (Streetlamps come in 4 styles, with 4 colors white,red,blue and green light to choose from)
Construction II
Cloning Facility (Difficulty 23) (Corellia (Talus), Naboo (Rori, Dantooine), Tatooine) - 1250 Metal - 2350 Low Grade Ore - 8 similar Wall Modules, - 4 identical Power Core Units - 2 identical Structure Storage Modules
Shuttleport (Difficulty 22) (Corellia (Talus), Naboo (Rori, Dantooine), Tatooine) - 1550 Metal - 2700 Low Grade Ore - 12 similar Wall Modules - 3 identical Power Core Units - 3 identical Structure Storage Modules
Small Garden (Difficulty 16) - 1000 Flora - 500 Low Grade Ore - 4 similar Wall Modules
Fountain (Difficulty 15) - 1000 Low Grade Ore - 300 Metal - 500 Water
Construction III
Hospital (Difficulty 26) (Corellia (Talus), Naboo (Rori, Dantooine), Tatooine) - 1650 Metal - 3050 Low Grade Ore - 8 similar Wall Modules - 2 identical Power Core Units - 1 Structure Storage Module
Theater (Difficulty 24) (Corellia (Talus), Naboo (Rori, Dantooine), Tatooine) - 1500 Metal - 2300 Low Grade Ore - 8 similar Wall Modules - 1 Power Core Unit - 3 identical Structure Storage Modules
Medium Garden (Difficulty 16) - 1000 Low Grade Ore - 3000 Flora - 10 similar Wall Modules
Cantina (Difficulty 25) (Corellia (Talus), Naboo (Rori, Dantooine), Tatooine) - 1700 Metal - 2750 Low Grade Ore - 10 similar Wall Modules - 1 Power Core Unit - 2 indentical Structure Storage Modules
Construction IV
City Hall (Difficulty 50) (Corellia (Talus), Naboo (Rori, Dantooine), Tatooine) - 1800 Metal - 4400 Low Grade Ore - 20 similar Wall Modules1 - 6 identical Power Core Units - 6 identical Structure Storage Modules - take 0 lots - maintenence cost: 50K/week
Large Garden (Difficulty 16) - 5000 Flora - 2000 Low Grade Ore - 16 similar Wall Modules
Master Architect
Dantooine Meditation Area (Difficulty 16) - 3000 Dantooine Fruit - 1500 Extrusive Ore - 13 similar Wall Modules
Dathomir Obelisk (Difficulty 16) - 3000 Dathomirian Vegtable Fungus - 1500 Siliclastic Ore - 14 similar Wall Modules
Endor Huts (Difficulty 16) - 3000 Endorian Deciduous Wood - 1500 Endorian Evergreen Wood - 14 similar Wall Modules
[glow=red,2,300]City Sizes[/glow]
Note: All city centers must be at least 1km apart and these number are subject to change.
Outpost 5 citizens, 150m radius Village 10 citizens 200m radius Township 20 citizens 300m radius City 30 citizens 400m radius Metropolis 50 citizens 450m radius
-Kexo
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Post by Demorah on Oct 30, 2003 8:02:56 GMT -5
Nice work Kexo! Thanks for the info!!! Further consideration (in case this all looks easy) is that the components also take materials, the listings you see are for the combining of the ingredients. A wall, for example takes 3000 materials. (10 structure modules which take 200 ore and 50 metal ea, then the combine which takes 300 metal and 200 ore I think, could be 400/100, but 500 materials anyway hehe). Also, those power cores a bit of a pain in that they take varied runs of smaller components to make one factory run of power cores. So I guess my main message here is that we need to get with the program a bit to make this happen, and from what i can see here, no resource is useless in construciton of the towns. So harvest away my friends, we are going to need it!
Dem
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Post by Banori on Oct 30, 2003 8:22:10 GMT -5
Well, in a little less than a week I was able to pull just over 27K ore (9K each) from my harvesters, so if they don't totally screw me in the next resources change we should have a good stockpile by the time they implement player cities. (figure on over 200K in two months if nothing changes) ;D If we know someone on test center that can let us know the specifics on how many units of each component are needed per city building we could be well prepared. If we find we have a lot of ore and need to put one or two of my 3 on a different resources just let me know. I'm always happy to oblidge.
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Kexo
Jawa Burst Runner
Posts: 54
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Post by Kexo on Nov 3, 2003 19:13:26 GMT -5
Here is an update on some changes to the Politican profession.
1. Experience requirements have changed:
Tier I: 1000 Tier II: 2500 Tier III: 5000 Tier IV: 10000
2. The Policy line has been changed
Novice Polition includes: GrantZoningRights Policy I: Mission Terminals Policy II: Trainers Policy III: Entertainment, Medical (was Policy IV) Policy IV: Improved Job Market, Sample Rich (Improved hand sampling)
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Post by Myythos on Nov 3, 2003 19:36:34 GMT -5
What base profession do you need to get into Politician?? Or is this a profession that anyone can just learn as a base?? DO you have to be an artisan and level up one of its skill trees to get into Politician?
ANy ideas??
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Kexo
Jawa Burst Runner
Posts: 54
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Post by Kexo on Nov 4, 2003 2:32:44 GMT -5
There are no pre-reqs for Novice Politican other than it costs 500 apprenticeship experience points, and consumes 15 of your skills points like the other first tier novice professions.
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Kexo
Jawa Burst Runner
Posts: 54
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Post by Kexo on Nov 4, 2003 2:55:29 GMT -5
It appears some of the city statistics have changed. The requirements for the 5 levels of cities have increased. Here are the new numbers: Name ------ Citizens - Radius Outpost .......... 5 ....... 150 Village ........... 10 ....... 200 Township ....... 30 ....... 300 City .............. 50 ....... 400 Metropolis ...... 80 ....... 450 I also realized that I never posted any info about the politican skill trees. Here is a link to a site that someone has created using the current info from TC. members.bellatlantic.net/~vze34zdu/Darniaq/SWG/PoliticianTree-Excel.htmThis is an informative site that includes politican skill trees, city sizes, and structure sizes. This site does not mention merchant tents. I have read in posts on the SWG forums that merchant tents are roughly 3x3 and take up one lot. This means that they must be placed by a merchant, and are not owned by the city. -Kexo
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Post by Myythos on Nov 4, 2003 16:37:10 GMT -5
Thanks for the Info Kexo...
But this means that we need to start grinding those resources if we want to get our community going...One of the guilds <H> down by the beach from our hall has moved..I already asked em if they are moving for good and it would appear so...May I suggest that our members start plotting houses near the hall and we can move towards the beach (for those who cant seem to leave their beach spots...heres another beach spot closer to the hall). And please start declaring residency close to teh hall so we can at least me more than an outpost.
BTW, anyone have an idea how a Politician gains xp?? Does he like start giving out creds and gain Voting xp? or something like grant smugglers and thiefs citizen rights and gain corruption xp?? Or is all his skill tiers gained through apprenticeship points alone?
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Kexo
Jawa Burst Runner
Posts: 54
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Post by Kexo on Nov 4, 2003 18:02:56 GMT -5
The apprenticeship XP is only for Novice Politician. Currently, politician XP is only received from votes. Every week the citizens vote on a new mayor. Every vote counts as 100 XP. So say for instance Myythos and a Chuba were running for mayor. Myythos receives 1 vote and the Chuba receives 9 votes. Then Myythos would receive 100 politician XP and the Chuba would gain 900 politician XP as well as become Mayor. So, you don't have to win to get XP and your mayor could change every week. -Kexo
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Post by Myythos on Nov 5, 2003 2:08:24 GMT -5
EXCELLENT And once that Chuba receives undisputed control over the city, I will start a revolution with my Gnort and make him the new Mayor in say 2 weeks..thats if my womprat allows it....but then again, having a peko peko as the brains of this operation, we may just have a wondeful stuffed animal collection and forget about the whole thing.... What about the skill points?? is it the same as any other profession? Anyone in our guild have any more skill points left to even reach Novice Politician?? Or do we all just start surrendering our points and have all go for politician??
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Kexo
Jawa Burst Runner
Posts: 54
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Post by Kexo on Nov 5, 2003 12:29:00 GMT -5
BTW, I forgot to mention, if a citizen doesn't vote in an election, his vote defaults to the encumbant. So, if you like who is in office, you don't have to worry about voting every week.
Skill points are the same as the starting professions. Fifteen points for Novice and then 2-3-4-5 up each tree. I am planning on picking up politician. I have enough free skill points to invest and hopefully some day become master (slow progression b/c XP is gated by weekly voting.) I think Nakita mentioned that Demorah might go for politician too, but that is unconfirmed.
Anyone can do it. Like I said, you don't have to win to get XP. However, the placing of many structures, etc. are gated by the skills of your politician, so if we want our city to have all the benefits as soon as possible, we should probably pick one person to vote for so they can level as fast as possible.
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Post by Myythos on Nov 5, 2003 13:48:07 GMT -5
Nice, from a power-hungry Chuba to a Camel looking Dog Breath.... So what are we calling our city?? Mos Monkey?? Hehe...thank god someone stepped up for Politician, I dont wanna grind any more skills...Im maxed out with Bounty Hunter alone coz this stupid profession takes in Master Marksman and Master Scout...and I cant live without my Furry friends (the ones in my datapad, not you Kexo, and definitely not you Yski ;D ). I dont want to give this profession up for politician...heck I got a Sith Holocron last night and I dont even want to open it...it might tell me to go Master Chef and leave BH..thats the last thing I want to do. I work in a kitchen, I cook at home..there no way in hell im cooking in this game. But Kexo's right, to make sure that our city expands faster and gets all the neccessities of structures, we need to select one member to run foor politician and concentrate our votes on that person....so lets do this: Those interested in going for politician, please send me a PM by Saturday night..then I will start a poll in the boards so that people can vote here...that way we start our city with only one politician for now and get the neccessary structures we need...
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Post by ezech on Nov 5, 2003 17:02:48 GMT -5
Myythos: i'm most certainly not volunteering but you might want to see if there are 2 people interested cause we can foucus on the one that really wants to do it but if he/she gets tired of it then he/she can let the otehr person take over for a while and even if they drop the skill they should still have points left over form the overflow if they make master
by the way does anyone one know if we will get some sort of ranking exp or something cause we vote?
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Post by Banori on Nov 6, 2003 9:15:43 GMT -5
Is anyone on the test center? Do we know if there are any cities established already and how they came about. I'm pretty sure you need a city hall to have a city, but it's one of the buildings you can't create until the higher skill level. I'm asking b/c we really don't know if we're going to be able to place everything we have and just plop in a city hall and declare a city, or once we have a city hall, have to re-deed everything. Anyway, we might want to see if we can ask someone that has a player city established on the test server how they went about it, rather than spending all the time, money and resources to find out we did it wrong and loose all that maintenance money.
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Kexo
Jawa Burst Runner
Posts: 54
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Post by Kexo on Nov 6, 2003 10:13:26 GMT -5
I plan on attempting to log on to the TC either this weekend or Monday night (more than likely it wil be Monday night.) There are several cities on TC. Some are player created and I believe at least one was placed by the Devs. You create a city by placing a City Hall. You must be a Novice Politician to do this. Our Master Architect will be able to craft the deed (given the guild has enough resources to make it.) We will not be able to place the City Hall by the current guild hall location. We will probably place the City Hall first and then have to move our houses to the location of the City Hall. Once we place the City Hall, we have 24 hours for at least 5 people to declare residence within 150m of the Hall. Our guild hall doesn't have to move. It can either not be in the city, or we can try to place the city so that if and when the city reaches full size, it will encompass the guild hall's current location. There is lots of information on the SWG forums about cities and I am trying to stay up-to-date on all of the changes. If anyone has any questions, please let me know. If I don't know the answer, I will try to find it for you. Also......the "red names" have hinted that player cities/mounts may go live as early as sometime next week. -Kexo
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